Captive Thought Interactive™

Schools, grades 3 to 8

A short thinking game a student plays once a week. They catch their thoughts in sentences that are already started, clear the ones they don't need, name the rest, put them in order, and sum it up in their own words. Seeing it all written down can show you your blind spots, the things on your mind you didn’t know were there.

In development. Not yet tested in a study.

Grades 3 to 5

Each week starts with a short lesson, like finding the exact word for a feeling. The guide, AHA, walks a trail to visit twelve friends, and every session hops him closer to the next one.

The game's title screen for grades 3 to 5
The title screen
Week 1 lesson: feelings have lots of names
This week's lesson
Right now I feel, with feeling words to choose from
A sentence to finish, with words to choose from
Keep it or let it go
Keep it, or let it go
The kept thoughts on a small tree
Kept thoughts grow a tree
The trail to the next friend, and a badge
One stone closer on the trail

Grades 6 to 8

The same game with a theme each week, such as being thankful, and examples written for middle schoolers.

The game's title screen for grades 6 to 8
The title screen
I'm grateful for, with examples
A sentence to finish

High school

High school students use a separate program called the Captive Thought Journal. Once a week the class sets aside time, each student finishes five sentences on a laptop, and then sorts their own thoughts. Watch a student go through one session.

What a school gets, and what it doesn't